Behemoth Culling Stages · Hidden Forest of Gapra · 13/20

Energy200
Clear XP6,000
Base HP850,000
Map length5,000
Max enemies40
Spawn interval0.03s
Enemy traits TraitlessBehemothDarkAkuFloatingAlien

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Wild Doge 4 100% 55,000 16,500 3.33s 26.67–30s
Squire Rel 15 3000% 2,400 900 6.67s 6.67–10s
Doge Dark 5 800% 40,000 16,000 10s 13.33–16.67s
Doge Dark 5 800% 40,000 16,000 13.33s 16.67–20s
Gory Dark 2 200% 80,000 6,246 20s 23.33–26.67s
Ragin' Gory 1 100% 321,234 11,234 30s
Squire Rel 15 3000% 2,400 900 46.67s 3.33–6.67s
Tackey 1 200% 256,000 18,000 50s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Vermilingua Rangmaster Boss 1 100% 950,000 28,000 Immediately
Squire Rel Unlimited 3000% 2,400 900 after 3.33s 2–3s
Squire Rel 50 3000% 2,400 900 after 3.33s 1–2s
Pigeon de Sable 12 300% 24,900 3,600 after 6.67s 13.33–16.67s
Pigeon de Sable Unlimited 300% 24,900 3,600 after 13.33s 16.67–20s
Doge Dark 6 800% 40,000 16,000 after 13.33s 16.67–20s
Elizabeth the LVIth 1 1000% 600,000 2,500 after 26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.