Behemoth Culling Stages · Hidden Forest of Gapra · 14/20
Energy200
Clear XP6,000
Base HP860,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothFloatingDark
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 5 | 100% | 55,000 | 16,500 | 6.67s | 6.67–10s |
| | 1 | 2000% | 100,000 | 7,000 | 13.33s | — |
| | 1 | 100% | 329,000 | 5,000 | 16.67s | — |
| | Unlimited | 3000% | 2,100 | 900 | 20s | 13.33–20s |
| | 1 | 200% | 20,000 | 2 | 900s | — |
| Once base HP ≤ 99% 5 types | ||||||
| | 10 | 100% | 55,000 | 16,500 | Immediately | 16.67–23.33s |
| | 2 | 100% | 55,000 | 16,500 | Immediately | 1.33s |
| | 1 | 200% | 350,000 | 12,994 | Immediately | — |
| | 1 | 100% | 2,000,000 | 27,900 | Immediately | — |
| | 2 | 2000% | 100,000 | 7,000 | after 20s | 33.33s |
| | 3 | 200% | 350,000 | 12,994 | after 23.33s | 20s |
| | 1 | 100% | 329,000 | 5,000 | after 26.67s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 18%
Red Behemoth Stone 18%
Purple Behemoth Stone ×2 27%
Red Behemoth Stone ×2 27%
Blue Behemoth Stone 5%
Green Behemoth Stone 5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.