Behemoth Culling Stages · Hidden Forest of Gapra · 14/20

Energy200
Clear XP6,000
Base HP860,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothFloatingDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Wild Doge 5 100% 55,000 16,500 6.67s 6.67–10s
Mooth 1 2000% 100,000 7,000 13.33s
Gobble 1 100% 329,000 5,000 16.67s
Croco Unlimited 3000% 2,100 900 20s 13.33–20s
Ms. Sign 1 200% 20,000 2 900s
Once base HP ≤ 99% 5 types
Wild Doge 10 100% 55,000 16,500 Immediately 16.67–23.33s
Wild Doge 2 100% 55,000 16,500 Immediately 1.33s
Dark Otter 1 200% 350,000 12,994 Immediately
Casaurian Darkjo Boss 1 100% 2,000,000 27,900 Immediately
Mooth 2 2000% 100,000 7,000 after 20s 33.33s
Dark Otter 3 200% 350,000 12,994 after 23.33s 20s
Gobble 1 100% 329,000 5,000 after 26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.