Behemoth Culling Stages · Hidden Forest of Gapra · 12/20

Energy200
Clear XP6,000
Base HP840,000
Map length5,200
Max enemies25
Spawn interval0.03s
Enemy traits AkuAlienTraitlessBehemothFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Aku Doge 3 500% 22,500 11,000 3.33s 16.67–20s
Kroxo 6 1000% 30,000 9,000 6.67s 5.33–8.67s
Kroxo 8 1000% 30,000 9,000 16.67s 10–13.33s
Wild Doge 5 100% 55,000 16,500 16.67s 26.67–30s
Project A 1 200% 25,600 298 20s
Kroxo Unlimited 1000% 30,000 9,000 20s 20–23.33s
Maawth 2 1200% 213,324 9,324 26.67s 26.67–30s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Cerberus Kids 30 500% 12,500 12,500 Immediately 3.33–6.67s
Cerberus Kids Unlimited 500% 12,500 12,500 Immediately 20–23.33s
Sinner Snache 7 500% 41,000 14,000 Immediately 13.33–16.67s
Aku Doge 4 500% 22,500 11,000 Immediately 10–13.33s
Vermilingua Rangmaster Boss 1 100% 950,000 28,000 Immediately
Aku Doge Unlimited 500% 22,500 11,000 after 3.33s 20–23.33s
THE FOLIVOREAN 1 100% 1,000,000 51,000 after 46.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.