Into the Future · ItF Ch.2 · 19/48
Base HP81,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits DarkAlienTraitless
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 3 | 200% | 10,000 | 4,000 | 12s | 40s |
| | 3 | 200% | 10,000 | 4,000 | 14s | 40s |
| | 1 | 100% | 4,500 | 3,750 | 23.33s | — |
| | Unlimited | 250% | 2,250 | 375 | 30s | 8–16s |
| | 3 | 800% | 24,000 | 8,000 | 40s | 51.33s |
| | 1 | 100% | 4,500 | 3,750 | 46.67s | — |
| | 1 | 100% | 4,500 | 3,750 | 49.33s | — |
| | Unlimited | 200% | 10,000 | 4,000 | 60s | 13.33–26.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 5 | 100% | 4,500 | 3,750 | Immediately | 3.33–5s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.