Into the Future · ItF Ch.1 · 46/48
Base HP240,000
Map length4,200
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedAlien
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 9 types | ||||||
| | 1 | 100% | 80 | 200 | 3.33s | — |
| | 10 | 600% | 600 | 90 | 10s | 5–10s |
| | 10 | 600% | 1,200 | 120 | 12s | 5–10s |
| | Unlimited | 600% | 9,000 | 720 | 20s | 26.67–53.33s |
| | Unlimited | 600% | 3,000 | 300 | 23.33s | 33.33s |
| | Unlimited | 600% | 3,000 | 300 | 25.33s | 33.33s |
| | 3 | 100% | 80 | 200 | 36.67s | 33.33–50s |
| | 4 | 100% | 20,000 | 800 | 43.33s | 20–30s |
| | 10 | 100% | 3,000 | 900 | 53.33s | 14.67–22s |
| | 10 | 100% | 900 | 150 | 66.67s | 16.67–33.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 100% | 80 | 200 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.