Into the Future · ItF Ch.1 · 45/48
Base HP265,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessAlien
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 5 | 600% | 420 | 180 | Start | 13.33–26.67s |
| | 5 | 600% | 540 | 48 | 6s | 12–24s |
| | 1 | 600% | 6,000 | 600 | 30s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 600% | 7,800 | 480 | Immediately | 40s |
| | Unlimited | 600% | 420 | 180 | Immediately | 6.67–10s |
| | 6 | 100% | 7,000 | 200 | Immediately | 3–6s |
| | 6 | 100% | 9,000 | 300 | Immediately | 3–6s |
| | Unlimited | 100% | 9,000 | 300 | Immediately | 33.33–50s |
| | 1 | 100% | 30,000 | 1,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.