Into the Future · ItF Ch.1 · 23/48
Base HP75,000
Map length5,600
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessFloatingAlien
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 3 | 400% | 16,000 | 1,000 | 20s | 40s |
| | 3 | 400% | 16,000 | 1,000 | 22s | 40s |
| | Unlimited | 400% | 360 | 32 | 25.33s | 8.33–16.67s |
| | Unlimited | 400% | 400 | 60 | 26.67s | 8.33–16.67s |
| | Unlimited | 400% | 280 | 120 | 30s | 10–20s |
| | 1 | 80% | 14,221 | 621 | 60s | — |
| | Unlimited | 400% | 16,000 | 1,000 | 80s | 40–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 3 | 400% | 16,000 | 1,000 | Immediately | 4–8s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.