Into the Future · ItF Ch.1 · 22/48

Base HP80,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Doge 5 400% 360 32 Start 5–10s
B.B.Bunny 3 400% 2,000 200 10s 10–20s
Pigge 3 400% 6,000 480 16.67s 26.67s
Squire Rel 5 400% 320 120 40s 3.33–6.67s
Snache 5 400% 400 60 50s 5–10s
B.B.Bunny Unlimited 400% 2,000 200 66.67s 13.33–26.67s
Squire Rel 5 400% 320 120 80s 3.33–6.67s
Pigge Unlimited 400% 6,000 480 90s 33.33–50s
Those Guys Unlimited 400% 800 80 100s 6.67–13.33s
Squire Rel 5 400% 320 120 120s 3.33–6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 2 types
Shy Boy 2 300% 105,000 1,500 Immediately 30s
Those Guys Boss 1 400% 800 80 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.