Collaboration Stages · Yamato Awakens! · 2/2

Energy150
Clear XP4,000
Base HP600,000
Map length4,500
Max enemies7
Spawn interval0.03s
Enemy traits AngelTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Gabriel 5 400% 52,000 6,200 16.67s 6.67–10s
Heavenly Hippoe 3 300% 165,000 5,400 16.67s 16.67–20s
Angelic Gory 1 200% 196,000 11,134 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Angelic Sleipnir 1 200% 726,000 4,494 Immediately
Gabriel Unlimited 400% 52,000 6,200 Immediately 13.33–16.67s
Heavenly Hippoe 2 300% 165,000 5,400 Immediately 0.07s
Gabriel 3 400% 52,000 6,200 Immediately 0.07s
Otta-smack-u 4 500% 150,000 7,485 Immediately 36.67s
ヘッドロココ Boss 1 100% 1,500,000 50,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.