Collaboration Stages · Survive! Mola Mola! · 2/3
Energy60
Clear XP1,800
Base HP60,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits FloatingRedTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 10 | 200% | 180 | 36 | 3s | 13.33–20s |
| | 10 | 200% | 240 | 60 | 6s | 20–26.67s |
| | 5 | 200% | 2 | 720 | 10s | 26.67–30s |
| | Unlimited | 200% | 180 | 36 | 66.67s | 20–26.67s |
| | Unlimited | 200% | 240 | 60 | 100s | 26.67–33.33s |
| | Unlimited | 200% | 2 | 720 | 133.33s | 33.33–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 5 | 100% | 2,500 | 250 | Immediately | 53.33–66.67s |
| Once base HP ≤ 90% 3 types | ||||||
| | 5 | 200% | 2 | 720 | Immediately | 6.67s |
| | 2 | 100% | 2,500 | 250 | Immediately | 20s |
| | 1 | 100% | 3,000 | 3,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
XP ×150,000 Score 9,000+
Cat Ticket Score 7,500+
XP ×50,000 Score 4,500+
Rich Cat Score 2,000+
Speed Up Score 500+
Earned when your battle score reaches that value.