Collaboration Stages · Survive! Mola Mola! · 3/3
Energy90
Clear XP2,700
Base HP240,000
Map length4,000
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRedTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 1 | 100% | 240,000 | 5,555 | 10s | — |
| | 10 | 400% | 10,000 | 1,000 | 0.07s | 33.33s |
| | Unlimited | 800% | 720 | 144 | 15s | 10–16s |
| | Unlimited | 800% | 960 | 240 | 23.33s | 14–20s |
| | Unlimited | 800% | 8 | 2,880 | 13.33s | 20–30s |
| | 10 | 800% | 8 | 2,880 | 20s | 3.33–6.67s |
| | 10 | 800% | 8 | 2,880 | 100s | 3.33–6.67s |
| | 10 | 800% | 8 | 2,880 | 180s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 10 | 800% | 8 | 2,880 | Immediately | 1.67–3.33s |
| Once base HP ≤ 90% 1 type | ||||||
| | 10 | 800% | 8 | 2,880 | Immediately | 1.67–3.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Treasure Radar Score 8,800+
Rare Ticket Score 7,500+
XP ×250,000 Score 6,000+
Cat Jobs Score 4,000+
Cat Ticket Score 2,000+
XP ×50,000 Score 500+
Earned when your battle score reaches that value.