Collaboration Stages · Street Fighter (Hard) · 2/8
Energy160
Clear XP4,800
Base HP200,000
Map length4,400
Max enemies40
Spawn interval0.03s
Enemy traits FloatingTraitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 1 | 800% | 40,000 | 2,800 | 6.67s | — |
| | 3 | 200% | 20,000 | 6,000 | 6.67s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | Unlimited | 200% | 20,000 | 6,000 | Immediately | 30–40s |
| | 3 | 200% | 20,000 | 6,000 | Immediately | 20s |
| | 1 | 90% | 144,000 | 11,700 | Immediately | — |
| | 1 | 90% | 360,000 | 9,450 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.