Collaboration Stages · Street Fighter (Hard) · 1/8

Energy150
Clear XP4,500
Base HP200,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessAngelDarkRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Unlimited 600% 540 48 Start 40–60s
Doge Unlimited 600% 540 48 60s 20–40s
Gabriel 8 100% 13,000 1,550 30s 5–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Gabriel Unlimited 100% 13,000 1,550 Immediately 20–30s
Doge Dark Unlimited 200% 10,000 4,000 Immediately 20–30s
Chun-Li 1 80% 288,000 4,080 Immediately
Gabriel 3 100% 13,000 1,550 Immediately 0.07s
Doge Dark 3 200% 10,000 4,000 Immediately 0.07s
Doge 3 600% 540 48 Immediately 0.07s
Zangief Boss 1 80% 600,000 6,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.