Collaboration Stages · Street Fighter (Hard) · 3/8
Energy170
Clear XP5,100
Base HP250,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 2 | 800% | 20,000 | 1,200 | 3.33s | 2–6s |
| | 1 | 100% | 30,000 | 1,497 | 16.67s | — |
| | 4 | 800% | 20,000 | 1,200 | 30s | 2–4s |
| | 2 | 100% | 30,000 | 1,497 | 46.67s | 2–4s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 800% | 20,000 | 1,200 | Immediately | 30–40s |
| | Unlimited | 800% | 640 | 240 | Immediately | 10–20s |
| | 1 | 75% | 450,000 | 27,000 | Immediately | — |
| | 1 | 75% | 150,000 | 3,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.