Uncanny Legends · Pumping Titanium · 1/6

Energy185
Clear XP7,030
Base HP900,000
Map length4,500
Max enemies30
Spawn interval0.03s
Enemy traits RedAlien

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Enemy No.315 1 60000% 900,000 30,000 0.07s
B.B.Bunny 10 2000% 10,000 1,000 3.33s 10–13.33s
Scissoroo 1 1200% 288,000 33,600 13.33s
Once base HP ≤ 99% 4 types
Kroxo 8 2400% 72,000 21,600 Immediately 3.33–6.67s
Elizabeth the LVIth 1 1500% 900,000 3,750 Immediately
Ursamajor 1 1600% 480,000 16,000 Immediately
B.B.Bunny Boss 1 10% 50 5 Immediately
Once base HP ≤ 98% 2 types
Bore 1 300% 1,200,000 14,511 Immediately
B.B.Bunny 10 2000% 10,000 1,000 Immediately 3.33–10s
B.B.Bunny Boss 1 10% 50 5 Immediately
Once base HP ≤ 97% 4 types
One Horn 2 1800% 270,000 9,000 Immediately 10–13.33s
Nimoy Bore 1 800% 1,280,000 14,392 Immediately
Scissoroo 1 1200% 288,000 33,600 Immediately
B.B.Bunny Boss 1 10% 50 5 Immediately
Once base HP ≤ 96% 5 types
Elizabeth the LVIth 1 1500% 900,000 3,750 Immediately
Nimoy Bore 1 800% 1,280,000 14,392 Immediately
Bore 1 300% 1,200,000 14,511 Immediately
Helmut Krabbe 4 2400% 216,000 7,200 Immediately 10–13.33s
B.B.Bunny Boss 1 10% 50 5 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.