Regular Event Stages · Road to Unification Pt. 2 · 2/10

Energy120
Clear XP2,280
Base HP110,000
Map length5,200
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessDarkRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Bannerman Doge Unlimited 400% 360 32 Start 16.67–20s
Snache 10 400% 400 60 Start 6.67–20s
Those Guys 10 400% 800 80 40s 10–20s
Doge Dark 2 100% 5,000 2,000 Start 8–12s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 3 types
B.B.Bunny 6 400% 2,000 200 Immediately 10–20s
Doge Dark 4 100% 5,000 2,000 Immediately 3.33–6.67s
Le'boin Boss 1 400% 16,000 2,616 Immediately
Doge Dark 5 100% 5,000 2,000 Immediately 8–12s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.