Regular Event Stages · Road to Unification Pt. 2 · 3/10

Energy130
Clear XP2,470
Base HP100,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Bannerman Doge Unlimited 400% 360 32 0.67s 26.67–33.33s
Croco 10 400% 280 120 3.33s 13.33–20s
Jackie Peng 3 400% 5,200 320 13.33s 20–26.67s
Gory 2 400% 4,000 320 20s 20–26.67s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 4 types
Gory 2 400% 4,000 320 after 26.67s 20–26.67s
Kang Roo 3 400% 16,000 1,000 after 13.33s 33.33–40s
Teacher Bear 2 300% 9,000 3,000 after 6.67s 40–46.67s
Master A. Boss 1 100% 40,000 557 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.