Regular Event Stages · Part 5: Battle at Doge Castle · 10/10

Energy200
Clear XP6,000
Base HP900,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits AngelDarkFloatingTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Heavenly Hippoe 3 400% 220,000 7,200 Start 20–26.67s
Doge Dark Unlimited 800% 40,000 16,000 6.67s 20–40s
Chickful A 1 200% 320,000 26,000 15s
Gory Dark 3 300% 120,000 9,369 30s 33.33–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Doge Dark 5 800% 40,000 16,000 Immediately 6.67–13.33s
Heavenly Hippoe 3 400% 220,000 7,200 after 13.33s 20–26.67s
Dark Otter 3 200% 350,000 12,994 after 3.33s 26.67–33.33s
Gabriel Unlimited 400% 52,000 6,200 Immediately 20–40s
King's Mimic 1 700% 700,000 3,500 after 60s
King's Mimic 1 700% 700,000 3,500 after 50s
King's Mimic 1 700% 700,000 3,500 after 36.67s
King's Mimic 1 700% 700,000 3,500 after 20s
King's Mimic 1 700% 700,000 3,500 Immediately
Gabriel Boss 1 100% 13,000 1,550 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.