Regular Event Stages · Part 5: Battle at Doge Castle · 9/10

Energy180
Clear XP5,400
Base HP700,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits MetalFloatingZombieTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Metal Hippoe 3 300% 240 600 Start 26.67–30s
Owlbrow 3 800% 80,000 24,000 3.33s 20–26.67s
Zoge 3 200% 30,000 3,600 6.67s 13.33–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Brollow 6 100% 19,000 15,000 after 10s 6.67–10s
Metal One Horn 2 300% 2,400 9,600 Immediately 26.67s
Zigge 2 200% 96,000 7,200 Immediately 33.33s
Zuche 4 150% 26,250 25,500 after 5s 10–13.33s
King's Mimic Boss 1 800% 800,000 4,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.