Regular Event Stages · Pt. 2: Enemy Maneuvers · 10/11
Energy200
Clear XP3,800
Base HP840,000
Map length4,000
Max enemies25
Spawn interval0.03s
Enemy traits AkuTraitlessRed
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 5 | 300% | 13,500 | 6,600 | 5s | 6.67–10s |
| | 5 | 300% | 13,500 | 6,600 | 50s | 3.33–5s |
| | 1 | 24000% | 120,000 | 12,000 | 33.33s | — |
| | 1 | 2400% | 96,000 | 6,000 | 33.33s | — |
| | 1 | 600% | 120 | 15,000 | 33.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 7 types | ||||||
| | 4 | 600% | 120 | 15,000 | after 60s | 4–8s |
| | 4 | 2400% | 96,000 | 6,000 | after 36.67s | 1.33–2.67s |
| | 4 | 24000% | 120,000 | 12,000 | after 10s | 2.67–5.33s |
| | 4 | 100% | 85,000 | 6,868 | Immediately | 15–20s |
| | 8 | 300% | 13,500 | 6,600 | Immediately | 10–15s |
| | 16 | 300% | 7,500 | 7,500 | Immediately | 5–10s |
| | 1 | 100% | 1,666,666 | 6,666 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.