Regular Event Stages · Pt. 2: Enemy Maneuvers · 9/11
Energy160
Clear XP3,040
Base HP720,000
Map length4,500
Max enemies12
Spawn interval0.03s
Enemy traits RedAlienFloatingTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 4 | 1800% | 45,000 | 2,700 | Start | 16.67–20s |
| | 3 | 1000% | 70,000 | 2,000 | 10s | 23.33–26.67s |
| | 2 | 1800% | 90,000 | 6,300 | 20s | 30–33.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 1800% | 45,000 | 2,700 | Immediately | 20–30s |
| | Unlimited | 1000% | 70,000 | 2,000 | Immediately | 30–40s |
| | 1 | 1600% | 192,000 | 12,800 | after 20s | — |
| | 1 | 32500% | 585,000 | 16,250 | after 10s | — |
| | 1 | 4700% | 705,000 | 14,100 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.