Regular Event Stages · Pt. 2: Enemy Maneuvers · 8/11
Energy160
Clear XP3,040
Base HP600,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits DarkZombieFloatingTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 200% | 200,000 | 48,000 | 40s | — |
| | 3 | 400% | 20,000 | 8,000 | 10s | 19.33–20s |
| | 3 | 400% | 20,000 | 8,000 | 11.33s | 19.33–20s |
| | 3 | 400% | 20,000 | 8,000 | 13.33s | 19.33–20s |
| | 5 | 150% | 22 | 20,250 | 20s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 400% | 20,000 | 8,000 | Immediately | 20–30s |
| | 10 | 100% | 10,000 | 6,500 | Immediately | 5–10s |
| | 5 | 100% | 17,500 | 17,000 | Immediately | 10–15s |
| | 1 | 200% | 280,000 | 16,000 | after 10s | — |
| | 1 | 200% | 480,000 | 4,800 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.