Regular Event Stages · Pt. 2: Enemy Maneuvers · 11/11
Energy200
Clear XP3,800
Base HP960,000
Map length4,800
Max enemies16
Spawn interval0.03s
Enemy traits RedTraitlessBehemothZombieAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 8 | 9000% | 45,000 | 4,500 | 6.67s | 6.67–13.33s |
| | 8 | 400% | 8,000 | 400 | 13.33s | 6.67–13.33s |
| | 8 | 100% | 55,000 | 16,500 | 20s | 6.67–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 10 | 9000% | 45,000 | 4,500 | Immediately | 6.67–13.33s |
| | 5 | 400% | 8,000 | 400 | Immediately | 6.67–13.33s |
| | Unlimited | 100% | 55,000 | 16,500 | Immediately | 20–26.67s |
| | 1 | 100% | 1,200,000 | 19,500 | after 40s | — |
| | 1 | 100% | 390,000 | 38,000 | after 20s | — |
| | 1 | 100% | 1,400,000 | 37,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.