Regular Event Stages · Pt. 2: Enemy Maneuvers · 2/11
Energy80
Clear XP1,520
Base HP60,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessDark
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 10 | 400% | 400 | 60 | Start | 3.33–10s |
| | 10 | 400% | 800 | 80 | Start | 5–15s |
| | 1 | 400% | 4,000 | 400 | 6.67s | — |
| | 1 | 400% | 4,000 | 400 | 26.67s | — |
| | 1 | 400% | 4,000 | 400 | 40s | — |
| | 1 | 400% | 5,200 | 320 | 50s | — |
| | 1 | 400% | 5,200 | 320 | 60s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 400% | 400 | 60 | Immediately | 10–30s |
| | Unlimited | 400% | 800 | 80 | Immediately | 15–45s |
| | 5 | 400% | 4,000 | 320 | Immediately | 10–16.67s |
| | 5 | 100% | 5,000 | 2,000 | Immediately | 6.67–10s |
| | 1 | 100% | 40,000 | 557 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.