Regular Event Stages · Pt. 2: Enemy Maneuvers · 2/11

Energy80
Clear XP1,520
Base HP60,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Snache 10 400% 400 60 Start 3.33–10s
Those Guys 10 400% 800 80 Start 5–15s
Hippoe 1 400% 4,000 400 6.67s
Hippoe 1 400% 4,000 400 26.67s
Hippoe 1 400% 4,000 400 40s
Jackie Peng 1 400% 5,200 320 50s
Jackie Peng 1 400% 5,200 320 60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Snache Unlimited 400% 400 60 Immediately 10–30s
Those Guys Unlimited 400% 800 80 Immediately 15–45s
Gory 5 400% 4,000 320 Immediately 10–16.67s
Doge Dark 5 100% 5,000 2,000 Immediately 6.67–10s
Master A. Boss 1 100% 40,000 557 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.