Regular Event Stages · Pt. 2: Enemy Maneuvers · 3/11

Energy80
Clear XP1,520
Base HP90,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits FloatingTraitlessRedDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Ghost Doge 9 200% 360 32 Start 6.67–20s
Ghost Snache 6 200% 400 60 Start 13.33–26.67s
Ghost Baa Baa 3 200% 2,000 200 Start 26.67–53.33s
Hermit Peng 1 100% 25,000 650 20s
Lione Hippoe 1 100% 14,000 999 40s
Lione Hippoe 1 100% 14,000 999 50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Ghost Doge Unlimited 200% 360 32 Immediately 6.67–20s
Ghost Snache Unlimited 200% 400 60 Immediately 13.33–26.67s
Ghost Baa Baa Unlimited 200% 2,000 200 Immediately 26.67–53.33s
Bearkini 2 100% 35,000 600 after 13.33s 13.33s
Dashing Face 2 100% 50,000 600 after 6.67s 13.33s
Samurai Doggy Boss 1 100% 135,400 2,555 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.