Regular Event Stages · Pt. 2: Enemy Maneuvers · 3/11
Energy80
Clear XP1,520
Base HP90,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits FloatingTraitlessRedDark
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 9 | 200% | 360 | 32 | Start | 6.67–20s |
| | 6 | 200% | 400 | 60 | Start | 13.33–26.67s |
| | 3 | 200% | 2,000 | 200 | Start | 26.67–53.33s |
| | 1 | 100% | 25,000 | 650 | 20s | — |
| | 1 | 100% | 14,000 | 999 | 40s | — |
| | 1 | 100% | 14,000 | 999 | 50s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | Unlimited | 200% | 360 | 32 | Immediately | 6.67–20s |
| | Unlimited | 200% | 400 | 60 | Immediately | 13.33–26.67s |
| | Unlimited | 200% | 2,000 | 200 | Immediately | 26.67–53.33s |
| | 2 | 100% | 35,000 | 600 | after 13.33s | 13.33s |
| | 2 | 100% | 50,000 | 600 | after 6.67s | 13.33s |
| | 1 | 100% | 135,400 | 2,555 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.