Regular Event Stages · Season 2: Heartbeat Festival · 5/6
Energy80
Clear XP2,400
Base HP240,000
Map length5,000
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessRedFloating
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 3 | 100% | 30,000 | 1,497 | 3.33s | 16.67s |
| | 5 | 400% | 800 | 80 | 30s | 16.67–23.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 7 types | ||||||
| | 6 3×2 | 400% | 2,000 | 200 | Immediately | 0.07s |
| | 3 | 400% | 160,000 | 1,600 | Immediately | 23.33s |
| | 1 | 400% | 160,000 | 1,600 | Immediately | — |
| | Unlimited | 400% | 2,000 | 200 | Immediately | 13.33–16.67s |
| | 5 | 400% | 6,000 | 480 | Immediately | 16.67s |
| | 3 | 400% | 10,000 | 600 | Immediately | 20–26.67s |
| | 3 1×3 | 400% | 320 | 120 | Immediately | 0.07s |
| | 4 1×4 | 400% | 800 | 80 | Immediately | 0.07s |
| | 4 | 400% | 140,000 | 2,000 | Immediately | 26.67s |
| | 1 | 400% | 320 | 120 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.