Regular Event Stages · Season 2: Heartbeat Festival · 5/6

Energy80
Clear XP2,400
Base HP240,000
Map length5,000
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Otta-smack-u 3 100% 30,000 1,497 3.33s 16.67s
Those Guys 5 400% 800 80 30s 16.67–23.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
B.B.Bunny 6 3×2 400% 2,000 200 Immediately 0.07s
St. Pigge the 2nd 3 400% 160,000 1,600 Immediately 23.33s
St. Pigge the 2nd 1 400% 160,000 1,600 Immediately
B.B.Bunny Unlimited 400% 2,000 200 Immediately 13.33–16.67s
Pigge 5 400% 6,000 480 Immediately 16.67s
Sir Seal 3 400% 10,000 600 Immediately 20–26.67s
Squire Rel 3 1×3 400% 320 120 Immediately 0.07s
Those Guys 4 1×4 400% 800 80 Immediately 0.07s
Shy Boy 4 400% 140,000 2,000 Immediately 26.67s
Squire Rel Boss 1 400% 320 120 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.