Regular Event Stages · Season 2: Heartbeat Festival · 4/6
Energy70
Clear XP2,100
Base HP96,000
Map length4,400
Max enemies9
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 30 | 300% | 210 | 90 | 3.33s | 13.33–20s |
| | 15 | 300% | 240 | 90 | 8s | 4–6s |
| | 15 | 300% | 240 | 90 | 33.33s | 26.67–33.33s |
| | 2 | 100% | 9,000 | 5,000 | 26.67s | 13.33–16.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 20 | 300% | 210 | 90 | Immediately | 10–20s |
| | Unlimited | 300% | 12,000 | 750 | Immediately | 20s |
| | 2 | 300% | 9,000 | 3,000 | Immediately | 33.33–40s |
| | 8 | 100% | 60,000 | 3,000 | Immediately | 20–26.67s |
| | 4 | 100% | 40,000 | 1,000 | Immediately | 16.67s |
| | 1 | 10% | 8 | 3 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.