Regular Event Stages · Season 2: Heartbeat Festival · 3/6
Energy60
Clear XP1,800
Base HP48,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessDarkFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 6 | 150% | 300 | 30 | 13.33s | 0.67–2.67s |
| | 8 | 150% | 300 | 30 | 26.67s | 10–20s |
| | 1 | 150% | 1,950 | 120 | 30s | — |
| | 2 | 150% | 1,500 | 120 | 53.33s | 33.33–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 1 | 150% | 6,000 | 981 | Immediately | — |
| | 3 | 100% | 5,000 | 2,000 | Immediately | 16.67–23.33s |
| | 3 | 100% | 5,000 | 2,000 | Immediately | 10–16.67s |
| | 1 | 100% | 5,000 | 2,000 | Immediately | — |
| | 30 | 150% | 300 | 30 | Immediately | 13.33–20s |
| | 10 | 150% | 1,950 | 120 | Immediately | 23.33–26.67s |
| | 5 1×5 | 100% | 200 | 20 | Immediately | 10–13.33s |
| | 1 | 100% | 99,999 | 2,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.