Regular Event Stages · Season 2: Heartbeat Festival · 2/6
Energy45
Clear XP1,350
Base HP24,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 6 | 100% | 70 | 30 | 10s | 13.33–16.67s |
| | 5 | 100% | 80 | 30 | 13.33s | 6.67–13.33s |
| | 2 | 100% | 1,500 | 120 | 20s | 16.67–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 25 | 100% | 80 | 30 | Immediately | 13.33–20s |
| Once base HP ≤ 90% 4 types | ||||||
| | 1 | 10% | 8 | 3 | Immediately | — |
| | 1 | 100% | 4,000 | 250 | Immediately | — |
| | 3 | 100% | 2,500 | 150 | Immediately | 20–23.33s |
| | 4 | 100% | 15,000 | 500 | Immediately | 23.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.