Regular Event Stages · Season 2: Heartbeat Festival · 1/6
Energy30
Clear XP900
Base HP6,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 3 | 100% | 90 | 8 | 20s | 6.67–13.33s |
| | 1 | 100% | 1 | 1 | 3.33s | — |
| | 2 | 100% | 1 | 1 | 10s | 3.33–4.67s |
| | 5 | 100% | 90 | 8 | 40s | 23.33–33.33s |
| | 7 | 100% | 100 | 15 | 26.67s | 23.33–33.33s |
| | 2 | 100% | 500 | 50 | 26.67s | 26.67–33.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 20 | 100% | 90 | 8 | Immediately | 13.33–20s |
| | 15 | 100% | 100 | 15 | Immediately | 23.33–26.67s |
| | 6 | 100% | 200 | 20 | Immediately | 10–13.33s |
| | 3 | 100% | 1,000 | 80 | Immediately | 10s |
| | 1 | 100% | 90 | 8 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.