Regular Event Stages · Love is Sickness · 7/8

Energy100
Clear XP3,000
Base HP200,000
Map length5,700
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkFloatingRed

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Doge Unlimited 400% 360 32 Start 2.67–10s
Squire Rel Unlimited 400% 320 120 10s 4–6s
Those Guys Unlimited 400% 800 80 Start 2–6s
Gory Dark 5 100% 40,000 3,123 53.33s 26.67–33.33s
Owlbrow Unlimited 200% 20,000 6,000 13.33s 33.33s
Owlbrow Unlimited 200% 20,000 6,000 14s 33.33s
Owlbrow Unlimited 200% 20,000 6,000 14.67s 33.33s
St. Pigge the 2nd 3 200% 80,000 800 33.33s 0.67–1.33s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 4 types
Squire Rel Unlimited 400% 320 120 Immediately 0.07–2s
Shy Boy 5 200% 70,000 1,000 Immediately 6.67–13.33s
Shy Boy 5 200% 70,000 1,000 Immediately 0.67–1.33s
Gory Dark Unlimited 100% 40,000 3,123 Immediately 23.33–30s
Samurai Doggy Boss 1 200% 270,800 5,110 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.