Regular Event Stages · Love is Sickness · 8/8

Energy110
Clear XP3,300
Base HP990,000
Map length5,200
Max enemies3
Spawn interval0.03s
Enemy traits TraitlessDarkRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Those Guys Unlimited 400% 800 80 Start 0.07–4s
Gory Dark 3 100% 40,000 3,123 8s 0.07s
Samurai Doggy 3 150% 203,100 3,832 6.67s 0.07s
Bore 1 100% 400,000 4,837 6s
Samurai Doggy 3 100% 135,400 2,555 5.33s 0.07s
One Horn 5 400% 60,000 2,000 0.67s 0.07s
Those Guys 5 400% 800 80 Start 0.07s
Ms. Sign Unlimited 800% 80,000 8 900s 900s
Once base HP ≤ 80% 1 type
THE SLOTH 1 200% 600,000 16,000 Immediately
Once base HP ≤ 70% 1 type
Samurai Doggy Boss 1 350% 473,900 8,942 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.