Regular Event Stages · Love is Sickness · 6/8

Energy95
Clear XP2,850
Base HP200,000
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRedDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Those Guys Unlimited 200% 400 40 20s 0.67–4s
B.B.Bunny Unlimited 200% 1,000 100 53.33s 2–6s
Otta-smack-u 3 200% 60,000 2,994 53.33s 0.07–0.33s
B.B.Bunny 10 200% 1,000 100 20s 0.07s
Squire Rel 10 200% 160 60 6.67s 0.07s
Sir Seal Unlimited 400% 10,000 600 6.67s 20–30s
Squire Rel 5 200% 160 60 6.67s 0.07s
B.B.Bunny 5 200% 1,000 100 6.67s 0.07–13.33s
Kang Roo 5 300% 12,000 750 26.67s 3.33–6.67s
Duche Unlimited 100% 40,000 1,000 26.67s 33.33–40s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 3 types
B.B.Bunny 5 200% 1,000 100 Immediately 0.07s
Squire Rel Unlimited 200% 160 60 Immediately 1.33–6s
Squire Rel 20 200% 160 60 Immediately 0.07–0.33s
B.B.Bunny 20 200% 1,000 100 Immediately 0.07–0.33s
Samurai Doggy 2 150% 203,100 3,832 Immediately 20s
B.B.Bunny Boss 1 100% 500 50 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.