Regular Event Stages · Love is Sickness · 5/8

Energy90
Clear XP2,700
Base HP160,000
Map length5,800
Max enemies13
Spawn interval0.03s
Enemy traits TraitlessDarkRedFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
Squire Rel 4 200% 160 60 6.67s 0.07s
Squire Rel Unlimited 200% 160 60 6.67s 3.33–10s
Those Guys 200 200% 400 40 Start 0.67–6.67s
Those Guys Unlimited 200% 400 40 53.33s 0.67–4s
Doge Dark Unlimited 150% 7,500 3,000 20s 10–13.33s
Squire Rel Unlimited 200% 160 60 53.33s 1.33–4s
One Horn Unlimited 300% 45,000 1,500 53.33s 33.33–46.67s
One Horn 6 300% 45,000 1,500 6.67s 3.33s
Mooth 2 100% 5,000 350 53.33s 6.67–13.33s
Mooth Unlimited 100% 5,000 350 52s 20–26.67s
Doge Dark 10 150% 7,500 3,000 53.33s 10–13.33s
Samurai Doggy Boss 1 100% 135,400 2,555 53.33s
Ms. Sign Unlimited 200% 20,000 2 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.