Regular Event Stages · Total War: Winter Special · 4/5

Energy200
Clear XP3,800
Base HP900,000
Map length4,400
Max enemies15
Spawn interval0.03s
Enemy traits AlienTraitlessZombie

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
UltraBaaBaa 3 1200% 6,000 12,000 3.33s 16.67–33.33s
Lione Hippoe 3 1000% 140,000 9,990 10s 13.33–26.67s
Zoge 3 300% 45,000 5,400 16.67s 10–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Those Guys Unlimited 4000% 8,000 800 Immediately 20–26.67s
Lione Hippoe 9 1000% 140,000 9,990 Immediately 6.67–13.33s
UltraBaaBaa 9 1200% 6,000 12,000 Immediately 6.67–13.33s
Li'l Zyclone 4 100% 333,333 333 Immediately 23.33–26.67s
Zigge 3 300% 144,000 10,800 Immediately 30–33.33s
Lucky Sloth 2 300% 900,000 24,000 Immediately 16.67s
Those Guys Boss 1 100% 200 20 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.