Regular Event Stages · Total War: Winter Special · 3/5

Energy180
Clear XP3,420
Base HP800,000
Map length3,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessAngelRedAku

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Duche 2 800% 320,000 8,000 16.67s 30–33.33s
Heavenly Hippoe 4 400% 220,000 7,200 16.67s 16.67–20s
Gabriel Unlimited 400% 52,000 6,200 16.67s 30–50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Otta-smack-u 9 600% 180,000 8,982 Immediately 6.67–10s
Angelic Gory 7 200% 196,000 11,134 Immediately 10–13.33s
Capy 4 100% 530,000 52,000 Immediately 13.33–16.67s
Lucky Sloth 3 300% 900,000 24,000 Immediately 16.67–20s
Dark Emperor Santa 2 700% 315,000 25,200 Immediately 20–23.33s
Gabriel Boss 1 100% 13,000 1,550 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.