Regular Event Stages · Strait of Wings · 3/3

Energy200
Clear XP3,800
Base HP400,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingAngelMetal

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Squire Rel Unlimited 1200% 960 360 Start 16.67–20s
Squire Rel Unlimited 1200% 960 360 3.33s 16.67–20s
Duche 3 300% 120,000 3,000 10s 26.67–40s
Owlbrow 3 400% 40,000 12,000 20s 6.67–10s
Gabriel Unlimited 150% 19,500 2,325 50s 13.33–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Angelic Gory 5 150% 147,000 8,350 Immediately 13.33–16.67s
Heavenly Hippoe 8 150% 82,500 2,700 Immediately 10–13.33s
Gabriel 10 150% 19,500 2,325 Immediately 6.67–10s
Metal Doge 10 100% 30 2,000 Immediately 6.67–10s
Teacher Bun Bun Boss 1 750% 749,992 16,875 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.