Regular Event Stages · Summer Lesson · 4/5

Energy100
Clear XP1,900
Base HP150,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessDarkZombie

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gory Unlimited 400% 4,000 320 6.67s 13.33–33.33s
Gory Unlimited 400% 4,000 320 20s 13.33–33.33s
Gory Dark 1 100% 40,000 3,123 33.33s
Gory Dark 1 100% 40,000 3,123 60s
Gory Dark Unlimited 100% 40,000 3,123 80s 53.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Zory 2 100% 50,000 3,789 Immediately 10s
Gary Gory 10 100% 36,000 1,500 Immediately 10–16.67s
Gary Gory 10 100% 36,000 1,500 Immediately 6.67–13.33s
Gory Boss 1 100% 1,000 80 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.