Regular Event Stages · Summer Lesson · 3/5

Energy100
Clear XP1,900
Base HP75,000
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys Unlimited 200% 400 40 Start 10–16.67s
B.B.Bunny Unlimited 200% 1,000 100 10s 70–73.33s
B.B.Bunny Unlimited 200% 1,000 100 11.67s 70–73.33s
B.B.Bunny Unlimited 200% 1,000 100 13.33s 70–73.33s
Sir Seal Unlimited 200% 5,000 300 30s 83.33–86.67s
Those Guys Unlimited 200% 400 40 66.67s 16.67–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Gary Gory 7 50% 18,000 750 Immediately 13.33–15.33s
Teacher A Boss 1 100% 40,000 657 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.