Stories of Legend · Singularityville · 6/6

Energy190
Clear XP3,610
Base HP990,000
Map length3,600
Max enemies20
Spawn interval0.03s
Enemy traits AlienRedAngelTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
UltraBaaBaa 5 100% 500 1,000 Start 10–13.33s
Pigge 3 2000% 30,000 2,400 6.67s 20s
Angelic Gory 1 200% 196,000 11,134 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Gabriel Unlimited 400% 52,000 6,200 Immediately 26.67–33.33s
Chickful A 6 200% 320,000 26,000 Immediately 20s
Capy 3 150% 795,000 78,000 Immediately 33.33s
UltraBaaBaa 18 100% 500 1,000 Immediately 8–10s
UltraBaaBaa 27 100% 500 1,000 Immediately 6–8s
Dark Emperor Nyandam Boss 1 1200% 1,199,988 21,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 46% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.