Stories of Legend · Singularityville · 4/6

Energy165
Clear XP3,135
Base HP840,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark Unlimited 1000% 50,000 20,000 6.67s 20–26.67s
Gory Dark 3 250% 100,000 7,807 10s 20s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 4 types
Dark Otter 4 200% 350,000 12,994 Immediately 40s
Doge Dark 10 1000% 50,000 20,000 Immediately 20–26.67s
R.Ost 2 200% 680,000 14,400 Immediately 66.67s
Director Kurosawah Boss 1 300% 600,000 56,289 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 46% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.