Stories of Legend · Grotesque Gallery · 1/6

Energy150
Clear XP2,850
Base HP77,777
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Squire Rel Unlimited 3000% 2,400 900 Start 1–1.67s
Squire Rel Unlimited 3000% 2,400 900 0.67s 1.33–2s
Squire Rel Unlimited 3000% 2,400 900 1.33s 2–3s
Doge Unlimited 1000% 900 80 2s 5–10s
Snache Unlimited 1000% 1,000 150 2.67s 3.33–6.67s
Those Guys Unlimited 1000% 2,000 200 3.33s 1.67–5s
B.B.Bunny Unlimited 100% 500 50 6.67s 10–20s
Brollow Unlimited 4000% 760,000 600,000 60s 0.07–0.67s
Brollow Unlimited 4000% 760,000 600,000 60.67s 0.07–0.67s
Brollow Unlimited 4000% 760,000 600,000 61.33s 0.07–0.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Brollow Unlimited ×3 4000% 760,000 600,000 Immediately 0.07–0.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 47% · Up to 2 (1 crown), 3 (2 crowns), 4 (3–4 crowns) per clear. Materials for the Ototo Corps.