Stories of Legend · Walk of Fame · 5/6

Energy120
Clear XP2,280
Base HP700,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits RedAngelMetalDarkZombieTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Super Metal Hippoe 1 200% 16,000 6,000 10s
Mr. Angel Unlimited 150% 20,250 2,400 14.67s 46.67–50s
Mr. Angel Unlimited 150% 20,250 2,400 14s 46.67–50s
Mr. Angel Unlimited 150% 20,250 2,400 13.33s 46.67–50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Professor A. 1 100% 320,000 6,800 Immediately
Mr. Angel 3 1×3 150% 20,250 2,400 Immediately 53.33–56.67s
Super Metal Hippoe 4 200% 16,000 6,000 Immediately 53.33–56.67s
Mr. Angel 3 1×3 150% 20,250 2,400 Immediately 46.67–50s
Dark Otter 5 200% 350,000 12,994 Immediately 46.67–50s
Lord Gravey Boss 1 200% 1,500,000 30,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 49% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.