Stories of Legend · Swimming Cats · 7/8

Energy90
Clear XP1,710
Base HP180,000
Map length5,200
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessRedDark

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 400% 360 32 Start 3–20s
Snache Unlimited 400% 400 60 Start 3–20s
Those Guys Unlimited 400% 800 80 40s 3–20s
Teacher Bear Unlimited 400% 12,000 4,000 Start 40–53.33s
Doge Dark Unlimited 100% 5,000 2,000 Start 8–12s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 3 types
B.B.Bunny Unlimited 400% 2,000 200 Immediately 3–6s
Doge Dark Unlimited 100% 5,000 2,000 Immediately 8–12s
Teacher Bear 1 400% 12,000 4,000 Immediately
Once base HP ≤ 80% 1 type
Doge Dark Unlimited 100% 5,000 2,000 Immediately 8–12s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 60% · Up to 2 (1 crown), 3 (2–4 crowns) per clear. Materials for the Ototo Corps.