Stories of Legend · Weak & Mildly Acidic · 6/6

Energy140
Clear XP2,660
Base HP600,000
Map length6,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessAngelDarkFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
Squire Rel 3 2000% 1,600 600 6.67s 1.33–2s
Those Guys 5 2000% 4,000 400 11.67s 3.33–5s
Codename "Red Riding" Boss 1 100% 1,200,000 22,222 16.67s
H. Nah 1 200% 400,000 12,202 26.67s
H. Nah 1 200% 400,000 12,202 33.33s
Squire Rel 30 2000% 1,600 600 25s 6.67–13.33s
Those Guys 30 2000% 4,000 400 30s 10–20s
Trolly Blogger Unlimited 100% 500 200 60s 40–60s
Trolly Blogger Unlimited 100% 500 200 120s 40–60s
Trolly Blogger Unlimited 100% 500 200 180s 40–60s
Sunfish Jones 1 100% 1,200,000 9,260 46.67s
Doge Dark Unlimited 800% 40,000 16,000 66.67s 33.33–66.67s
Le'noir 3 100% 460,000 16,000 80s 40s
Brollow Unlimited 100% 19,000 15,000 133.33s 82.33–83.33s
Brollow Unlimited 100% 19,000 15,000 134.33s 82.33–83.33s
Brollow Unlimited 100% 19,000 15,000 134.67s 82.33–83.33s
Brollow Unlimited 100% 19,000 15,000 136.67s 164.67–166.67s
Brollow Unlimited 100% 19,000 15,000 137.67s 164.67–166.67s
Assassin Bear Unlimited 100% 550 3,000 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 53% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.