Stories of Legend · Dead End Night · 6/6

Energy150
Clear XP2,850
Base HP560,000
Map length6,000
Max enemies12
Spawn interval0.03s
Enemy traits FloatingMetalAngelDarkTraitlessRed

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
Teacher Bun Bun 1 400% 399,996 9,000 3.33s
Metal Doge 5 100% 30 2,000 66.67s 22–40s
Metal Doge 1 100% 30 2,000 3.33s
Heavenly Hippoe 3 200% 110,000 3,600 13.33s 2–4s
Le'noir Unlimited 100% 460,000 16,000 366.67s 166.67s
Le'noir 3 100% 460,000 16,000 13.33s 106.67–120s
Trolly Blogger Unlimited ×5 100% 500 200 93.33s 80s
Shy Boy Unlimited 800% 280,000 4,000 133.33s 133.33s
Shy Boy Unlimited 800% 280,000 4,000 136.67s 133.33s
Li'l Nyandam Boss 1 100% 669,000 17,200 70s
Wall Doge Unlimited 100% 30,000 460 63.33s 10–23.33s
Wall Doge 5 100% 30,000 460 63.33s 0.67–1.33s
Ms. Sign Unlimited 2000% 200,000 20 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 55% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.