Stories of Legend · Dead End Night · 4/6

Energy95
Clear XP1,805
Base HP750,000
Map length3,800
Max enemies10
Spawn interval0.03s
Enemy traits AngelTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gabriel 20 100% 13,000 1,550 13.33s 10–20s
Gabriel Unlimited 100% 13,000 1,550 13.33s 13.33–26.67s
Heavenly Hippoe 3 100% 55,000 1,800 20s 2–4s
Heavenly Hippoe 1 100% 55,000 1,800 Start
Ms. Sign Unlimited 2000% 200,000 20 900s 900s
Once base HP ≤ 99% 5 types
Sunfish Jones Boss 1 100% 1,200,000 9,260 Immediately
Heavenly Hippoe 5 100% 55,000 1,800 Immediately 2–4s
Angelic Gory 15 100% 98,000 5,567 Immediately 20–33.33s
Angelic Gory 5 100% 98,000 5,567 Immediately 2–4s
Gabriel 10 100% 13,000 1,550 Immediately 0.67–2s
Angelic Sleipnir 1 150% 544,500 3,370 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 55% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.