Stories of Legend · Glucosamine Desert · 8/8

Energy120
Clear XP2,280
Base HP200,000
Map length6,000
Max enemies50
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Doge Dark Unlimited 100% 5,000 2,000 23.33s 29.33s
Doge Dark Unlimited 100% 5,000 2,000 23s 29.33s
Doge Dark Unlimited 100% 5,000 2,000 22.67s 29.33s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 2 types
Dagshund 3 1×3 100% 60,000 3,000 Immediately 16s
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 60% · Up to 2 (1 crown), 3 (2–4 crowns) per clear. Materials for the Ototo Corps.