Stories of Legend · Glucosamine Desert · 7/8

Energy90
Clear XP1,710
Base HP150,000
Map length5,200
Max enemies5
Spawn interval0.03s
Enemy traits TraitlessRedMetal

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Those Guys Unlimited 400% 800 80 Start 3–20s
Pigge Unlimited 400% 6,000 480 Start 3–20s
Sir Seal Unlimited 400% 10,000 600 40s 6.67–20s
Metal Hippoe 2 100% 80 200 Start 3–20s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 80% 1 type
Sir Seal 1 400% 10,000 600 Immediately
Once base HP ≤ 60% 1 type
Sir Seal 1 400% 10,000 600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 60% · Up to 2 (1 crown), 3 (2–4 crowns) per clear. Materials for the Ototo Corps.