Stories of Legend · Low Tide Beach · 8/8

Energy145
Clear XP2,755
Base HP300,000
Map length3,900
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Unlimited 2000% 1,800 160 Start 4–40s
Those Guys Unlimited 400% 800 80 Start 0.07–2s
Doge Dark Unlimited 400% 20,000 8,000 66.67s 0.07–10s
Doge Dark Unlimited 500% 25,000 10,000 100s 0.07–8s
Doge Dark Unlimited 600% 30,000 12,000 133.33s 0.07–5.33s
Doge Dark Unlimited 800% 40,000 16,000 166.67s 0.07–2.67s
Doge Dark Unlimited 1000% 50,000 20,000 200s 0.07–1.33s
Doge Dark Unlimited 1200% 60,000 24,000 233.33s 0.07–0.67s
Doge Dark Unlimited 2000% 100,000 40,000 266.67s 0.07s
Ms. Sign Unlimited 2000% 200,000 20 200s 66.67s
Once base HP ≤ 90% 2 types
Doge Dark Unlimited 400% 20,000 8,000 Immediately 2–6.6s
H. Nah Boss 1 200% 400,000 12,202 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 57% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.